Archive for July 2011

Monster Mashed

July 12, 2011

So, here’s my plan for the next few days.

Anvil was pretty disappointing for adding to my meager fortune or even practicing my chosen profession of alchemy: the land around the city was mostly barren of ingredients and even the city shops were pretty empty of stuff to buy, mix, and resell. I feel like I need to make up for lost time and do some real hardcore gathering before I return home to Imperial City. I don’t want people just noticing my stained fingers and how they attest to my diligence in mixing potions and learning their secrets. I want people gawking at my stained fingers and how they attest to my diligence in mixing potions and learning their secrets.

The most fertile place I’ve ever seen in Cyrodiil was the area around Skingrad. There were pick-tastic plants everywhere, and I made some good hauls the last time I was in the area. So. I’ll head along the Green Road toward Imperial City, but when I reach the river I’ll head due west, making straight for Skingrad. There, I’ll set up Beaker in the stables, and spend a couple days picking the landscape bare. That way, when I get back to Imperial City I’ll have a bit more to show for my multi-city tour. I know it’s a little dangerous to leave the road and head straight through the unclaimed wild, but I feel a little more confident dealing with wolves and imps than I do bandits and highwaymen.

And so, we’re off in the early morning light. It’s not long until we encounter our first opposition of the day: a bandit bowman. Luckily, he’s already dead, lying face-down by the side of the road, folded up like a cheap hotel towel.

I strip him of his weapons and fur armor — and why is he in fur armor, anyway? I’m level six, now, shouldn’t chain-mail be making an appearance as the standard light armor? I’m tired of my leather duds and the iron armor proved too heavy and noisy. I want to get all blinged out in chain links, but I’d prefer not to have to buy it.

Soon after, another bandit appears, this one alive, angry, and wielding a hammer. Did actual warriors ever really carry giant hammers? Seems like a really exhausting way to kill someone, by hitting them with a huge honkin’ hammer.

This bandit goes straight for Beaker, ignoring me to wallop on my poor horse. Seems like an iffy strategy: I’ve already climbed down to the road and I’m the one with weapons, spells, and armor. Beaker just stands there, taking the hits, while I dig into the bandit’s back until she’s dead. She, too, has fur armor. I strip her, pause to take a spiritual bong-hit off a nearby wayshrine, then continue up the road.

Speaking of the road, I suddenly notice that my Crowded Roads mod is once again taking itself a little too seriously. It’s supposed to add a little extra foot traffic, but this is ridiculous. It’s more like a parade.

While I don’t mind all the extra company, the only wildlife I’m seeing along the road is dead boars. I’m assuming the boars have been attacking the mod-added travelers, and the travelers have been punching the boars to death. I don’t really want to fight boars, because they kind of scare me, but having every boar in the game being killed for me by a crowd of randomly generated wanderers just feels a bit like a cheat. Well, I’ll be off the road and on my own soon enough, I guess.

Beaker and I soon reach two lodges, The Inn of Ill Omen (that sounds ominous!), and the Faregyl Inn (that sounds faregyl!), and I briefly pop into both for a visit. I meet a Khajiit (cat-person) named S’jirra who tells me she’s lost some of her jumbo potatoes, without which she cannot make her “famous” potato bread. Zounds. After Anvil, which tried to tempt my adventurous impulses with ghost stories and multiple disappearances, the game seems to be lowering its standards a bit here to see if I’ll bite.

Normally, I wouldn’t even pose any follow-up questions about anything that smelled remotely like a quest, but, jeez, we’re talking about some missing potatoes. It’s not like she’s asking me to close an Oblivion Gate or save Bruma from demons or anything. What the hell. I can at least ask her about them. She tells me she put her potatoes outside and someone ran off into the woods with them. Well, I’m not going to go actively search for the crook, but if I spot anyone with potato-sized lumps under their coat, maybe I’ll stop them and ask a few questions.

After buying all the food in both inns, churning it into potions, and selling it back at a mark-up, I head West, and almost immediately spot a large, burly, mostly naked figure running through the trees. Ogre. It’s an Ogre!

He spots us and approaches, and we’re a little too close to do anything but fight. This is kinda scary: I’ve never fought anything remotely this big or dangerous before. Luckily, I’ve got a couple things going in my favor. First, I’ve already poisoned my blade. Second, the Ogre, like everyone else lately, seems to hate my horse a lot more than they hate me. Is it my high personality score making enemies decide, “You know, he seems like a decent fellow. I’d like him to die last.” Or, is it just that a paint horse is more obvious a threat than a fish-faced guy who can barely lift his own sword?

The Orge wades in, punching Beaker repeatedly. I ready my frost spell, then plunge in and touch the Ogre with a bunch of magical coldness. Then I hit him with my sword, both hurting and poisoning him. Already, I can see his health diminish to almost nothing.

He’s still swinging, though, and now he’s swinging at me.

And then, I am saved! Beaker, driven by his extreme love of me (or more likely he’s just tired of being a punching bag for every violent creature we meet), rears up and starts kicking the Ogre. The Ogre falls back into a bush, and Beaker charges him, sort of nudging him with his head. I don’t know if it was my poison or Beaker’s semi-ferocious charging that kills him, but the Ogre drops dead.

Attaboy, Beaks! My hero.

I lay some healing magic on Beaker’s wounded butt, then retrieve the Ogre’s teeth, and also find the cat lady’s missing jumbo potatoes in his possession. Well, since I’ve got them, I might as well bring them back to her. I am not really happy with having completed a quest, but this didn’t feel so much like a quest as a coincidence: she mentioned her potatoes were missing, and my horse and I happened to poison and head-butt an Orge to death, and the Ogre happened to be the guy who stole the potatoes.

Cat lady is happy to have her potatoes back, and even offers to kiss me, but I’m not really into cat people. I just like her as a friend. Cat woman gives me some bread she made out of potatoes. Funny. When I mix potatoes and bread I just get wet potato mush. She’s got mad skills.

Advertisements