Day Eight, Cont’d: Hard Out There For An Imp
An imp! Interrupting my relaxing swim! He’s got some gall. Ha ha. That will be funny in a minute.
There’s nothing worse than being confronted by a winged hellspawn while wearing sopping wet underpants. Luckily, when I stripped down I neglected to remove my short sword (somehow it’s clipped to my enormous manties). There’s no time to get my armor back on (okay, actually, there’s all the time in the world, since bringing up the inventory screen pauses the game, but I’m roleplaying here, dammit), so there’s nothing to do but draw my weapon and fight for my life.
It flaps over and swipes at me with its talons, drawing blood on the back of my leg, uh, somehow. I swing at it spastically, like a child too uncoordinated to even get a hit in tee-ball. I finally manage to connect a few times, and despite having no shield, I keep most of my health and soon the disgusting creature flops into the pond.
I gotta say, the little guy is positively ripped. Look at those abs! He must do a lot of crunches. It doesn’t make me gay to admire his dead cut little body, right?
I search him for loot and find that he’s loaded with Imp Gall, which is like bile or barf or something gross like that. Imp gall can be used in alchemy — plus it’s worth about 15 gp on its own. I also spot an oyster in the water under the corpse, and open it to find a pearl worth 2 gp. Finally, I found an oyster! Screw you, Anvil.
I quickly get my armor back on, and just in time, because another imp comes flapping over looking to start some static. He’s dealt with, and his body plops into the pond like the first.
Well, gross. Now there’s a bunch of bile-coated strangely muscular dead gross imps floating around in my lovely little swimming hole. Kinda spoils the enjoyment. Ah well, I don’t have a pool skimmer, so I’d best be moving on.
Rather than heading back to the road, I cut straight east toward Skingrad through the wilderness, quickly stumbling across some extensive Ayleid ruins called Miscarcand. With all this imp-slaying and ruins-finding, it’s hard not to feel a bit like an adventurer. Just look how brave and badass I’m looking in this shot. Except for, you know, the horrible face and all.
I poke around a bit, finding some ingredients (including a sack with some fish scales in it), and fling a fireball at another far-off deer. I springs away unharmed. Something tells me I shouldn’t tarry here too long, however, though I can’t put my finger on what it is.
I sure don’t want to see my huge misshapen skull on a pole. Besides, I’ve spotted something by the far end of the ruins:
I’m pretty sure it’s a goblin. Imps are one thing, but goblins have berserker rage, armor, weaponry… and a lot of friends. I’m out of here.
The problem, of course, with wandering through the wilderness is all the wild things, and it’s not long before I’m attacked by yet another wolf. This one goes down easily enough, bad sadly isn’t carrying any gold or kitchen utensils.
It’s getting dark. I finally reconnect with the road around 8:30, and while I’ve still got a bit of ways to go, I’m getting close to Skingrad at last.
As I plod down the road, I hear a voice call out ahead. “Who’s there?”
I drop into a crouch. Through the fading light I spot a woman with a shield, her weapon drawn. I can barely make her out, but Ye Olde Photoshop’s image adjustment sheds a little light.
Another bandit. It looks like I’m not out of the woods yet.