I reach Anvil without incident, and head to Morvayn’s Peacekeepers, a weapon and armor shop near the north gate. I chat with Varel Morvayn for a bit, hoping to get a discount by boosting his disposition towards me. It turns out, he loves being coerced. This guy owns a store fill of deadly weapons and it just makes him all kinds of happy to get threatened by a fish-faced weakling! Ah, well, it takes all kinds. I sell him my three axes and buy myself a short sword. I give him 3 gold to repair my rusty dagger and my new fur boots and cuirass. I also buy a fur sheild to complete the rugged, furry adventurer look.
Look out, wolves and crabs! Nondrick is armed and dangerous! Don’t mess with me or… or… or someone else will probably show up and kill you!
I swing by the Count’s Arms to sell my ingredients, of which I have a great many after yesterday. After buying some cheese and an orange to go with my supply of crab meat, I’m at 101 gold pieces! Triple digits! A far cry from just a couple days ago.
Now, watch this clever shit. I head to the Mage’s Guild and buy a novice Mortar & Pestle (42 gp). I also buy an apple and a loaf of bread (2 gold each), knowing they both have fatigue restoring properties. I grind the apple and bread with my mortar and pestle, creating — no, no, not mushy apple-bread porridge — but a potion of Restore Fatigue! That’s right. I’m an alchemist now. Helllllls yeah. And with those 4 gp worth of ingredients, I have created a magical potion that is worth… wait for it…
Uh. 3 gp? Hm. That… that definitely didn’t work like I thought it would. I guess I need to be a better alchemist to make expensive potions. Crap, I really thought that would pay off. In fact, I have to sell it for only 2 gp because these guys are cheapskates.
Ah, well! I needed a mortar and pestle anyway, and I’ve still got 57 gold left. Lesson learned. I briefly consider buying a bow and some arrows, but I decide to hold off for now.
I head back to the Brina Cross Inn, exploring a bit on my way back. I find a cave without even seeing it — I mean, I suddenly know it’s there but actually have to search around to find the entrance. I’m very insightful. I psychically deduce its name (Hrota Cave) and poke around in it, hoping to find some mushrooms. I don’t find much except signs that someone lives in this cave: a barrel with torches in it (I take one), a chest with a few pieces of gold (I leave them), and a bedroll near a campfire. Yep, definitely someone’s pad — I’d better bail. Only an adventurer would poke around in a cave knowing there are bandits or marauders living in it.
I get back to the Inn around sundown — have some food, stare at Arielle, even though we have nothing new to talk about, and have a bottle of ale. Whoah! The inebriation mod kicks in, big time:
Man, a single bottle of ale hits me harder than a two-handed axe. Either Arielle slipped me a mickey, or that mod might need some tweaking. Perhaps taking pity on the poor, drunken, amazingly ugly traveler, Christophe doesn’t even seem interested in charging me for the room. I do buy some beef, bread, and cheese from him for the next day’s travels, then watch drunkenly as the ladies discuss mudcrabs and how much they don’t like them. Par-tay.