Archive for the 'Nondrick's Non-adventure' Category

A Bitter Brew

January 21, 2009

I reach Leyawiin at nightfall, meaning the shops have closed and I’m forced to peddle my mushrooms and mushroom-related potions at the DragonClaw Inn. This isn’t a huge problem, except that innkeepers generally have a 50 dollar per transaction limit, so selling my 52 Restore Fatigue potions for 13 bucks each is going to [...]

Dog Day Afternoon

September 30, 2008

In the interest of keeping this blog a bit more lively, I’m going to try something several people suggested: post more often but with shorter posts.  That way, I don’t feel like I have to write a book every time I sit down to play and blog, which hopefully means I will play, and blog, [...]

Day 27: Trouble by the Boatload

July 25, 2008

I’m interrogated the moment I step out of my bedroom on the Bloated Float, by a large Nord named Lynch, who cleverly determines that I don’t look like a professional outlaw.
I tell him I’m just a passenger, hoping he’ll leave me alone or not feel threatened. My other choice was to tell him to [...]

Day 26: Gambling Man

July 21, 2008

I’m standing in the Office of Imperial Commerce in the Market District of Imperial City, listening to a catcher’s mitt tell me that she’s got a house for sale.

A hovel, eh? I’ve worked hard for my money. I’ve picked weeds, I’ve killed wolves and women, and I’ve mushed up questionable potions for over [...]

Day 25: Adding to the Mix

June 23, 2008

As I stand outside the gates of Bruma in the early morning light, I let out a big, gusty sigh. Not Nondrick, but me, Chris, the guy behind the keyboard.
Here’s the thing — I’m really not looking forward to the long boring walk back down that road. It’s slow, it’s tedious, the few [...]

Day 18: Close Calls and Waterfalls

May 5, 2008

I awake, feeling stronger, smarter, and even more charismatic than ever. It’s my first day as a Level Three Administrative Alchemist! Time to facilitate the strategic acquisition of salable assets!

As if in recognition of my sudden gain in power, the world outside the gate of Chorrol greets me with a mouthful of wolf teeth. I [...]

Day 17: A Quested Development

April 22, 2008

Before I leave Weynon Priory, I poke my head into Jauffre’s office, where he’s reading a book.

Sup, Jauff? To simpler times, my friend. To simpler times.
Actually, these are simpler times, and will remain so. With my lunkhead NPC wandering about refusing to get into adventures, there will be no adventure. Jauffre will [...]

Day 15-16: The Grind

April 21, 2008

It’s ironic that the day after I decide to become an alchemist, I finally bring down my first deer. To be fair, though, the alchemy helped.
I’m out gathering far north of Skingrad, and I spot a deer nearby. I’d just picked up some nightshade, a deadly little flower, and I’d gathered some peony [...]

Day 13-14: Mortar and Pestering

April 3, 2008

Before I can become an alchemist, I have something to attend to.
I head back to Colovian Traders, and sell my fancy duds back to Gunder. I let my brief success picking flowers go to my head. I’m not some wealthy fancy-pants merchant. I’m a simple dork with a bag of rapidly dwindling [...]

Day 12: Shafted

April 1, 2008

I awaken at 5am. It’s dark, quiet. The wealthy merchants who strut smugly around the city dressed in red or blue velvet are still fast asleep. This… is the time of the hunter.
And I… am a hunter.
Dressing in my armor, I ready my bow and a quiver of arrows, and depart, slipping through [...]